meta gaming company: Steampowered.com

Perm url with updates: http://xahlee.org/sl/blog.html

Thinking about it, i actually haven't played ANY massive online games except Second Life. In fact, the last 2 games i remember played on PC is American McGee's Alice, and that is in around 2000.

(am 42, and in my teens and 20s and 30s, i surely have played lots of video games. Basically, my gaming behavior is like addiction. When i got into a game, i'd play it for weeks EVERY MINUTE WHEN I'M AWAKE, even skipping food, rush to bathroom, or went sleep deprivation, till i mastered it thoroughly. Then, usually guilt overcame me for playing video game so much, and i'd swear never to play game again. I'd not play another video game for half a year or a year, or longer especially when i get older.)

Though, in the past 3 years while spend several hours in Second Life almost daily, i learned tremendously about the online gaming community today. (note that massive multi-player online games is only a phenomenon say after 2005, because before the internet, net speed, and technology, simply isn't there) Today, i learned about Steampowered.com. Here's a Wikipedia quote:

Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. It is used to distribute a large number of games and related media entirely over the internet, from small independent efforts to larger, more popular games. Steam is set apart from similar services primarily by its community features, completely automated game update process, and its use of in-game functionality.

There are over 1,100 games available through Steam,[3] and in January 2010 Valve announced that it had surpassed 25 million active user accounts.[4] It regularly services in excess of two million concurrent users.[5] Although Valve never releases sales figures, Steam is considered by its competitors and clients to be the market leader, controlling an estimated 70% of the digital distribution market.[6]

See also: Introduction to Second Life.

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